Thursday, December 16, 2010

Foundry

I have teamed up with a cool guy who calls himself -ONE- to create missions for Star Trek Online using the beta release of Foundry.

Basically for joint missions created by us, I will write the script, and -ONE- will create it, and tweak it for release as a playable mission.

Our aim is to move STO missions to the next level, hopefully when you get to play these missions on holodeck or tribble before FOUNDRY is released to holodeck, that the majority of players will see and agree that we've set the bar high for others to live up to.


Our aim is to
1) Increase the perception of interactivity.
2) The perception of a more dynamic mission
3) The perceived immersion the player experiences
4) the Star Trek episode feel

Currently, just for example, you'll have all missions progress just by one of your bridge officers explaining something you need to do and then telling you that you did it, and giving you something else to do.
In keeping with the spirit of how star trek episodes progressed, we will seek to add a different spin on the established cryptic way, to make it flow more like an episode would, in terms of dialogue and who speaks it and when, and what they say and how it is said. Small things like this will help achieve our stated goals above.

Our first mission to be created together will be released on tribble before the Foundry goes live to holodeck, the mission is but a basic example of how we intend our future missions to be and the creativity we will be emphasizing. However, we may decide not to publish anymore until they can be played on Holodeck. Preliminary feedback to this mission will be very important, and we'll seek to have it given to us in a forum thread at the official sto website, the thread will link to our blog and our blog to the feedback thread.

The first mission is tentatively titled. "The Promise" It is currently being built and will be released soon.

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